Tag Archives: Brute force method

Brute Force Method - Data Driven Art
Installation View at Synthetisch Vernünftig at the LEAP Berlin curated by John McKiernan and Daniel Franke
Brute Force Method - Data Driven Art

Brute Force Method V - A

Brute Force Method V – A

Brute Force Method V - B

Brute Force Method V – B

Brute Force Method V - C

Brute Force Method V – C

Brute Force Method V

Brute Force Method V – A – Detail 01

Brute Force Method V

Brute Force Method V – A – Detail 02

Brute Force Method V

Brute Force Method V – A – Detail 03

Brute Force Method V

Brute Force Method V – A – Detail 04

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

There are no efficient algorithms for many computer science problems. The simplest approach is to try all possible (or many) solutions until the desired outcome is reached. This is called Brute Force Method.

Brute force method - data driven art
Brute force method - data driven art

Brute force method - data driven art


Brute force method - data driven art
Brute force method - data driven art

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI