Tag Archives: contemporary art
Schwarm 2k14 I
Schwarm 2k14 II
Schwarm 2k14 III
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V0ID IV 01 Installation View
V0ID IV 01
V0ID IV 02 Installation View
V0ID IV 02
V0ID IV 03 Installation View
V0ID IV 03
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V0ID III 01
V0ID III 01
V0ID III 02
V0ID III 02
V0ID III 03
V0ID III 03
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A dialog between an artificial intelligence and a human.
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Chris Woebken, Sascha Pohflepp and Andreas Nicolas Fischer will spend their time on Governors Island commissioning a series of computer simulations that will run within a meticulous virtual recreation of Building 15. The individual simulations are being created by a selection of 3D artists who form part of a community that is exploring the aesthetics of simulation in the context of contemporary computer graphics, often disseminating their work on social media rather than in an academic context. These participating artists include: Kai Kostack, Mohamad Zeina, Gottfried Hofmann, Tayfun Ozdemir and Andreas Nicolas Fischer.
Island Physics – Exhibition Walkthrough
Island Physics will turn Eyebeam’s house on Governors Island into a testing-ground for alternate realities, simulating the impossible in a living room.
So Meta “B” from A N F
Apple Fall by Kai Kostack
Floating Fluid Particles by Blazraidr
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Installation View at Synthetisch Vernünftig at the LEAP Berlin curated by John McKiernan and Daniel Franke
Brute Force Method V – A
Brute Force Method V – B
Brute Force Method V – C
Brute Force Method V – A – Detail 01
Brute Force Method V – A – Detail 02
Brute Force Method V – A – Detail 03
Brute Force Method V – A – Detail 04
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45 × 60 × 3 cm; MDF, car paint;
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30 × 30 × 3 cm; Multiplex plywood, wood dye; Installation View at Layers at 22,48m2 Paris
Detail [Photo: Rosario Caltabiano]
Detail of untreated sculpture
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Spectral Density Estimation I; 50 × 25 × 12 cm; Cedar wood;
Spectral Density Estimation is a pair of sculptures commissioned by the SECCA and the Winston-Salem Symphony orchestra. Two sound recordings of the first organized tuning were taken at the last 2 orchestra performances of the 2012 / 2013 season. Each recording was analyzed and transformed into a spatial arrangement of the audio frequencies over time. The resulting geometry was then carved into a block of wood from a cedar tree, that had fallen outside the museum.
Installation View at SECCA; [Photography: Cliff Dossel]
2 sculptures, 50 × 25 × 12 cm each; Cedar wood; [Photography: Cliff Dossel]
Detail; [Photography: A N F]
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Installation view
Still life studies for the BFA series.
Studie III
Studie IV
Studie V
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Consume Consume [Luxury Brand Commercial] – Random Loop; Video projection edited by custom software in realtime
Installation view
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Skynet is a non linear animation about a global networked consciousness. It plays with the idea how a single entity could the perceive the world – from a satellite to a microscopic view.
Full sensory awareness encompassing the entire world is rolled into one artificial organism communicating with itself in realtime.
The Energy Flow project was curated by FIELD [field.io/project/energy-flow]
Sound and music by David Kamp
Early software sketches
Early software sketches
Early software sketches
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Installation view at LEAP Berlin
PU foam, toothpicks, car paint; Dimensions variable
Detail
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Schwarm; Installation View at Experimenting with Clouds at Rua Red Dublin
Schwarm III (weiss, rot); 90 × 60 cm; Lambda-print
Schwarm III (blau); 90 × 60 cm; Lambda-print
Schwarm III (violett); 90 × 60 cm; Lambda-print
Schwarm III (schwarz, weiss); 90 × 60 cm; Lambda-print
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Triptych 90 × 120 cm; OSB, car paint