V0ID VII 01; Installation View
V0ID VII 01; C-print; 160cm × 120cm
V0ID VII 02; Installation View
V0ID VII 02; C-print; 160cm × 120cm
V0ID VII 03; Installation View
V0ID VII 03; C-print; 160cm × 120cm
V0ID VII 04; Installation View
V0ID VII 04; C-print; 160cm × 120cm
V0ID VII 05; Installation View
V0ID VII 05; C-print; 160cm × 120cm
Schwarm 2k14 I
Schwarm 2k14 II
Schwarm 2k14 III
V0ID V 01 Installation View
V0ID V 01
V0ID V 02 Installation View
V0ID V 02
V0ID V 03 Installation View
V0ID V 03
V0ID IV 01 Installation View
V0ID IV 01
V0ID IV 02 Installation View
V0ID IV 02
V0ID IV 03 Installation View
V0ID IV 03
V0ID III 01
V0ID III 01
V0ID III 02
V0ID III 02
V0ID III 03
V0ID III 03
A dialog between an artificial intelligence and a human.
Second Nature is a series of video loops which show an alternate reality layered on top of our own. During a return to the Alps in the south of Munich where I grew up, I took walks in the forest, filming them from my own point of view and recording ambient sounds.
The video footage was then analyzed and a virtual camera was calculated which reconstructs my movements. Then, working around the path of the camera in space, the environment was created only to cover the field of vision.
The vegetation is an obviously ficticious one, where tropical leaves populate northern European trees. A fern’s structure was misappropriated and given banana leaves. The plants and soil have a dull metallic finish. The POV perspective and gait recognizable in the camerawork shows the influence of first person shooter games, while its enemies and objectives remain absent or unknown. There is no clear narrative or purpose other than the wish to be transported to this world, creating a false memory of a place that does not exist.
Credits Extension of the Schwarm Code by the multitalented Mr Pazos
Chris Woebken, Sascha Pohflepp and Andreas Nicolas Fischer will spend their time on Governors Island commissioning a series of computer simulations that will run within a meticulous virtual recreation of Building 15. The individual simulations are being created by a selection of 3D artists who form part of a community that is exploring the aesthetics of simulation in the context of contemporary computer graphics, often disseminating their work on social media rather than in an academic context. These participating artists include: Kai Kostack, Mohamad Zeina, Gottfried Hofmann, Tayfun Ozdemir and Andreas Nicolas Fischer.
Island Physics – Exhibition Walkthrough
Island Physics will turn Eyebeam’s house on Governors Island into a testing-ground for alternate realities, simulating the impossible in a living room.
Floating Fluid Particles by Blazraidr
Brute Force Method V – A
Brute Force Method V – B
Brute Force Method V – C
Brute Force Method V – A – Detail 01
Brute Force Method V – A – Detail 02
Brute Force Method V – A – Detail 03
Brute Force Method V – A – Detail 04
Music Video Axis for Egyptrixx
Toronto’s Egyptrixx (David Psutka) returns to Night Slugs with his immersive second album “A/B til Infinity” Since his 2011 debut LP “Bible Eyes”, Psutka has been busy with various studio production projects as well as recording and touring with his side-project Hiawatha. His return as Egyptrixx takes the form of a multi-media collaboration with Berlin-based visual artist A N F – Andreas Nicolas Fischer.
The project consists of the album, the video for Ax//s and an Audio/Visual live set for the Egyptrixx world tour 2014.
Album artwork A/B til infinity
Live A/V Set for the A/B til Infinity World Tour 2013 / 2014
Single Channel video loop; 00:02:40
45 × 60 × 3 cm; MDF, car paint;
30 × 30 × 3 cm; Multiplex plywood, wood dye; Installation View at Layers at 22,48m2 Paris
Detail [Photo: Rosario Caltabiano]
Detail of untreated sculpture