Tag Archives: generative design

Hyperschwarm is a series of 3 triple channel generative media installations, each consisting of 3 4 minute videos in 4k UHD resolution. Hyperschwarm is an update of the Schwarm series, which uses the same generative system with the difference that the color composition is being generated from within instead of being pre-defined. The colors are re-generated at specific intervals during the execution of the software, shifted in hue over time and faded over the last set that was drawn onto the canvas. The installation is evolving slowly over time, revealing new colors through the particles that flow across the canvas. Each set has 3 different scales at which the points flow across the drawing surface at varying opacities.

Hyperschwarm 1 – Triple Channel Video Installation ( 4:00; 4k per screen)

Hyperschwarm is a digital representation of a triptych, which is a three-paneled piece of art, commonly found in the world of painting and art installations. This particular piece called “Hyperschwarm” by Andreas Nicolas Fischer, is a generative video installation, which is created by a system that autonomously generates the visuals through the use of algorithms.

The panels are vibrant and full of swirling colors, resembling the fluid, dynamic motions often found in natural phenomena such as the movement of fluids, the flocking of birds, or the swarming of insects. Each panel is a feast for the eyes with a complex interplay of colors blending into each other, creating a sense of depth and movement. The colors range from fiery reds and oranges to cooler blues and purples, with patches of green, yellow, and other hues intermixed, suggesting both harmony and chaos within the natural world.

The piece evolves in real-time or through a predetermined sequence, offering an ever-changing visual experience that defies static interpretation. It is a digital canvas that explores the intersection of art, technology, and nature, inviting viewers to interpret the flowing forms and colors that emerge and dissipate across the panels. The installation’s title, “Hyperschwarm,” hints at an enhanced or exaggerated state of swarming, suggesting a sensory-overloading experience of being surrounded by intense, collective movement.

Hyperschwarm 2 – Triple Channel Video Installation ( 4:00; 4k per screen)

The generative art installation consists of a triptych, three separate panels that together form a cohesive visual narrative. Each panel is alive with an abstract interplay of colors and organic shapes that seem to undulate and flow dynamically, suggesting constant motion. The color palette is rich and varied, with bold reds, deep blues, purples, vibrant oranges, and muted greens swirling together to create a visual effect that is both chaotic and harmonious.

The contours and the color gradients give the impression of a fluid, almost liquid motion, as if each panel captures a frozen moment of a larger, unseen dance of colors. The artwork evokes a sense of organic growth and transformation, reminiscent of natural processes such as the blooming of flowers or the complex patterns of weather systems.

The visual style is reminiscent of marble patterns or the intricate details of a Rorschach inkblot test, inviting viewers to project their own interpretations onto the fluid shapes. The installation’s generative nature means that it likely uses software algorithms to create these patterns, resulting in a unique and ever-changing piece of art that never repeats itself. The frames are designed to highlight the continuity between the panels, emphasizing the seamless flow of colors and shapes across the boundaries of each individual piece.

Hyperschwarm 3 – Triple Channel Video Installation ( 4:00; 4k per screen)

The work features three vibrant panels that are each marked by a dynamic and fluid interplay of colors. The left panel bursts with warm tones of pink, red, and yellow that flow into each other like the petals of an opening flower. The central panel serves as a stark contrast with its deep black void surrounded by an eruption of reds and yellows, suggesting a volcanic energy or a nebulous creation in space. The right panel cools down the composition with blues, greens, and purples cascading together, reminiscent of ocean depths or the plumage of an exotic bird.

The movement in the artwork is accentuated by the sweeping gestures of color that suggest vigorous brush strokes despite their digital origin. The colors are layered with a depth that gives the sense of a three-dimensional space, inviting the viewer to look deeper into the image. The abstract forms do not resolve into any specific shapes, leaving the interpretation to the imagination of the viewer.

The juxtaposition of the three panels creates a visual dialogue between the colors and forms, with each panel contributing to a narrative of organic growth, transformation, and the cyclical nature of creation and dissolution. This triptych is likely meant to be experienced as a continuous loop, where the boundaries of each panel are not the end but rather a transition to a new beginning, reflecting the generative algorithm’s perpetual motion.

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Megaschwarm is a series of 3 triple channel generative media installations, each consisting of 3 4 minute videos in 4k UHD resolution. It is an update of the Schwarm series, which uses the same generative system with the difference that the color composition is being generated from within instead of being pre-defined. The colors are re-generated at specific intervals during the execution of the software, shifted in hue over time and faded over the last set that was drawn onto the canvas. The installation is evolving slowly over time, revealing new colors through the particles that flow across the canvas. Each set has 3 different scales and densities at which the points flow across the drawing surface at varying opacities.

Megaschwarm 01 Installation View ( 4:00; Triple Channel 4k)

A triptych of abstract generative art by Andreas Nicolas Fischer. The artwork consists of three vertical panels, each featuring a fluid and dynamic blend of colors that flow into each other, creating a marbled or topographical effect. The colors are vibrant and range from bright greens, yellows, and oranges to deep purples, blues, and subtle whites. The fluidity suggests a digital manipulation where colors seem to be in a state of mix or flux, perhaps reminiscent of natural patterns such as geological formations, clouds, or the swirling surface of a planet. The panels are framed in black, which contrasts sharply with the vivid colors, and they are displayed on a gallery wall, which is dimly lit, focusing the viewer’s attention on the bright and complex colors of the artwork. The pieces are likely a combination of algorithmically generated patterns and artistic choices, resulting in a unique and mesmerising installation.

Megaschwarm 02 Installation View ( 4:00; Triple Channel 4k)

The three vertical canvases display a dynamic and vivid mix of colors that seem to flow and blend with an organic and fluid motion. The left and right panels show a brighter palette with dominant reds, greens, and purples, while the central panel features a darker theme with black spaces that provide a stark contrast to the vibrant hues surrounding them. It gives the impression of a digital creation where the colors have been pushed and pulled into swirling patterns that might resemble a psychedelic interpretation of natural phenomena, like flowers in bloom or the undulations of a vibrant, living coral reef. The artwork is displayed against a dark gray wall with subtle lighting, emphasizing the luminosity and depth of the colors. Similar to the previous artwork, the black frames encase the riot of colors and help to define each panel as a distinct piece of a cohesive whole. This installation would likely draw the viewer in, inviting them to find shapes and forms within the abstract designs.

Megaschwarm 03 Installation View (4:00; Triple Channel 4k)

Another triptych of abstract generative art, each panel bursting with an even more complex interplay of colors and shapes than the previous ones. The swirling patterns are reminiscent of smoke or liquid in motion, creating an almost hypnotic effect. The left panel features a darker background that sets off the bright, flame-like colors in the foreground, suggesting depth and movement. The middle panel is lighter, with a variety of hues that give a more ethereal and less structured appearance. The right panel returns to a darker base with the colors vividly standing out, almost like a lively dance of fire and wind.

The colors themselves are incredibly rich and varied, ranging from neon greens and blues to deep purples, fiery oranges, and reds, with transitional shades that add to the complexity of the visual texture. The overall effect is organic, dynamic, and visually captivating, inviting the viewer to get lost in the intricate details and the flow of colors. The art seems to have a life of its own, giving an impression of constant change, as if each moment the shapes and colors could swirl into a new form. The panels are set against a dark background, emphasizing their luminosity and the vibrancy of the colors used. The framing is simple, yet it serves to contain the wild energy of the artwork within a structured space.

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Void Vaporwave is a series of ultra-high-resolution digital artworks generated with our custom generative software based on the void series. It is a microgenre of electronic music and an Internet image that developed in the mid-2010s. The style is characterized by its allotment of the 1980s and 1990s state of mind music styles, for example, smooth jazz, lift music, R&B, and parlor music, regularly examining or controlling tracks by means of slashed and screwed strategies and different impacts. Its encompassing subculture is here and there related with an uncertain or humorous interpretation of customer free enterprise and popular culture, and will, in general, be described by a nostalgic or surrealist commitment with the well-known diversion, innovation and publicizing of earlier decades. It additionally joins early Internet symbolism, late 1990s website architecture, glitch craftsmanship, anime, 3D-rendered articles, and cyberpunk tropes in its spread fine art and music recordings.

Void Vaporwave
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Void Vaporwave I 1568907691131
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Void Vaporwave I 1568923578696
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Void Vaporwave I 1568921589485

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In 2019, Pitch Festival, held near Ararat in the picturesque Grampians of Victoria, unveiled an extraordinary public space media art installation that captivated attendees with its innovative design and collaborative creativity. This installation marked a significant moment in the festival’s history, blending visual arts seamlessly with its renowned international music program.

Installation View [Single Channel]

Nic Hamilton coordinated six other international video artists to make works for the festival to ensure visual arts were represented alongside the broadly international music program. Joe HamiltonLucy BensonMichael Tan Ezra Miller ,Tristan Jalleh and Andreas Nicolas Fischer each made site-specific works displayed across the 4 days of the pitch festival.

Photography by Pat Hamilton

The centerpiece of this installation was an array of ten large-format, high-resolution LED screens. These screens were uniquely arranged back-to-back in groups of five, resembling totem-like structures. This strategic setup not only created an immersive environment but also allowed festival-goers to meander among the luminous panels, experiencing the art from various angles and perspectives.

From a distance, especially when approaching the main stage, this installation presented itself as a singular, unified surface. However, as visitors moved closer, the individual elements of the totem structures became more apparent, offering a dynamic and engaging visual experience. This design cleverly played with the perception of space and form, a testament to the thoughtfulness behind the project.

Pitch Installation Vis

In summary, the 2019 Pitch Festival’s commitment to integrating visual arts into its program through this innovative media art installation set a new standard for public space art. It highlighted the potential of technology and collaboration in creating engaging, dynamic environments that resonate with a wide audience. As such, this installation stands as a shining example of how public space media art can enrich cultural events, fostering a deeper appreciation of both art and community.

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Megavoid is a series of 3 triple channel generative media installations, each consisting of 3 4 minute videos in 4k UHD resolution. It is an extension of the VOID series, which uses the same generative system with the difference that the color composition is being generated from within instead of being pre-defined. The colors are re-generated at specific intervals during the execution of the software, shifted in hue over time and faded over the last set that was drawn onto the canvas. The installation is evolving slowly over time, revealing new colors through the particles that flow across the canvas.

Megavoid 01 – Installation View
Megavoid 02 – Installation View
Megavoid 03 – Installation View

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Generative 360° realtime audiovisual installation & WebGL interweb experience

The fine people from Postmatter London approached A N F in the spring of 2k14 to create a bespoke installation view for Diesel, purveyors of lustrous Italian denim, timed for the freshly opened flagship store at Piazzi di Spagna in Rome. Luckily, the talented Mr Pazos, who had collaborated with me on the SuperRatings project came on board early on developing the concept and 3d framework in Processing. More good fortune was upon the project, because composer & musical mastermind Nikolai von Sallwitz was available to do the generative score for the piece.
The final installation software was then ported to 3js for the online version.

The official Press release:

On the occasion of its latest flagship store opening in Rome, Diesel has paid homage to the city with an unprecedented art experience, an exclusive screen-based artwork created in partnership with POSTmatter magazine. Drawing together a creative and forward-looking vision, this collaboration showcases exciting possibilities in digital art.
The choice of the Berlin based artist Andreas Nicolas Fischer made possible to bring to life an abstract digital organism, housing it in an enclosed atrium that will serve as the gateway into the store. With all walls completely tiled with screens, and a mirrored ceiling, the space will envelop its audience and involve them to “feed” the interactive art piece. Based upon localised data sources drawn directly from Rome, the flux and evolution of the city will be brought into the space through Fischer’s striking, animated visuals.
Rome and its powerful role in shaping art history as we know it are central to the new commission. Diesel store is located in the heart of the city – next to the Spanish Steps, and this installation unites the surrounding landscape and its equivalent digital space into a pulsating heart of information.
The digital organism will be first drawn from topographical data, taken from maps of Rome. Its growth and movements will be based upon the use of #rome and #roma online. Evolving into new visual outcomes, the city’s data will create a starting point from which Fischer’s beautiful, impressionistic forms can grow. Expanding upon the immersive and responsive nature of the in-store installation, the shape-shifting organism will also be accessible for participants around the world through social networks. Each time the hashtag ‘#POSTroma’ is used on Twitter, a unique response will be tweeted back to each individual user. A specially programmed algorithm created by Fischer will generate a haiku poem and a striking screenshot of the in-store visual mutation at that moment, both of which will be delivered directly to the Twitter account of the original user. Diesel has been consistently promoting and supporting creativity in all its forms, with a special focus on independent artists that capture their drive towards a bold future. Leading the way, the POSTroma project is at the forefront of a new age of boundary crossing creative participation.

Producer PostMatter Lana Elie of PostMatter
Art Direction Yann Binet with PostMatter
Creative Code Abraham Pazos Solatie
Video Documentation Pietro Daviddi

Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer
Diesel Store Postmatter Andreas Nicolas Fischer

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The Island Physics - Generative Art
Chris Woebken, Sascha Pohflepp and Andreas Nicolas Fischer will spend their time on Governors Island commissioning a series of computer simulations that will run within a meticulous virtual recreation of Building 15. The individual simulations are being created by a selection of 3D artists who form part of a community that is exploring the aesthetics of simulation in the context of contemporary computer graphics, often disseminating their work on social media rather than in an academic context. These participating artists include: Kai Kostack, Mohamad Zeina, Gottfried Hofmann, Tayfun Ozdemir and Andreas Nicolas Fischer.

The Island Physics - Generative Art


Island Physics – Exhibition Walkthrough
Island Physics will turn Eyebeam’s house on Governors Island into a testing-ground for alternate realities, simulating the impossible in a living room.


So Meta from A N F


So Meta “B” from A N F

Apple Fall by Kai Kostack


Floating Fluid Particles by Blazraidr

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Brute Force Method - Data Driven Art
Installation View at Synthetisch Vernünftig at the LEAP Berlin curated by John McKiernan and Daniel Franke
Brute Force Method - Data Driven Art

Brute Force Method V - A

Brute Force Method V – A

Brute Force Method V - B

Brute Force Method V – B

Brute Force Method V - C

Brute Force Method V – C

Brute Force Method V

Brute Force Method V – A – Detail 01

Brute Force Method V

Brute Force Method V – A – Detail 02

Brute Force Method V

Brute Force Method V – A – Detail 03

Brute Force Method V

Brute Force Method V – A – Detail 04

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Music Video Axis for Egyptrixx

Toronto’s Egyptrixx (David Psutka) returns to Night Slugs with his immersive second album “A/B til Infinity” Since his 2011 debut LP “Bible Eyes”, Psutka has been busy with various studio production projects as well as recording and touring with his side-project Hiawatha. His return as Egyptrixx takes the form of a multi-media collaboration with Berlin-based visual artist A N F – Andreas Nicolas Fischer.
The project consists of the album, the video for Ax//s and an Audio/Visual live set for the Egyptrixx world tour 2014.

Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Album artwork A/B til infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity

Live A/V Set for the A/B til Infinity World Tour 2013 / 2014

Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity
Andreas Nicolas Fischer - ANF - Egyptrixx - AB til Infinity

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Generative Software Process; 2012; Dimensions variable;

The software uses a swarm of particles to gradually create an abstract composition based on the color and composition of a series of photographs. The drawing agents behave according to a set of rules, but have a degree of autonomy.
When the software is being run it produces an infinite sequence of unique images over time.

Schwarm ll - generative design

Schwarm ll - design studio berlin

Schwarm ll - design studio berlin

Schwarm ll - design studio berlin

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