Tag Archives: VR

Second Nature is a series of video loops which show an alternate reality layered on top of our own. During a return to the Alps in the south of Munich where I grew up, I took walks in the forest, filming them from my own point of view and recording ambient sounds.
The video footage was then analyzed and a virtual camera was calculated which reconstructs my movements. Then, working around the path of the camera in space, the environment was created only to cover the field of vision.
The vegetation is an obviously ficticious one, where tropical leaves populate northern European trees. A fern’s structure was misappropriated and given banana leaves. The plants and soil have a dull metallic finish. The POV perspective and gait recognizable in the camerawork shows the influence of first person shooter games, while its enemies and objectives remain absent or unknown. There is no clear narrative or purpose other than the wish to be transported to this world, creating a false memory of a place that does not exist.

1275K Reflections – Realtime Generative Light Art Installation

1275K Generative Realtime Art Installation

Media Installations 2021

Third Nature II – Large Scale Mural Artwork

Nondual Live Performance Machine for Albert van Abbe

GAN Sculptures

Generative Adversarial Portraits

Frame Null Abyss – A Decade of A N F

Supervoid One – Generative Software Art

V0ID MMXX 02

V0ID MMXX 01

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

R-G-B

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature