Tag Archives: generative animation


Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; C-print 160 × 120 cm

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; Detail 01

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; Detail 02

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; Detail 03

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; C-print 160 × 120 cm

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; Detail 01

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; Detail 02

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; Detail 03

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; C-print 160 × 120 cm

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; Detail 01

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; Detail 02

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; Detail 03

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 01; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 01; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 02; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 02; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 03; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 03; C-print; 160cm × 120cm

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 01; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 01; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 02; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 02; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 03; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 03; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 04; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 04; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 05; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 05; C-print; 160cm × 120cm

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Single Channel Video; 4k UHD 3840 x 2160; 4:00; 30fps

andreas nicolas fischer void 6 4k UHD Ultra HD  generative video installation

andreas nicolas fischer void 6 4k UHD Ultra HD  generative video installation

andreas nicolas fischer void 6 4k UHD Ultra HD  generative video installation

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]


Schwarm 2k14 I


Schwarm 2k14 II


Schwarm 2k14 III

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Andreas Nicolas Fischer - generative art VOID
V0ID IV 01 Installation View

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 01

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 02 Installation View

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 02

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 03 Installation View

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 03

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]


V0ID III 01
Void III - new media art
V0ID III 01
Void III - new media artV0ID III 02
Void III - new media art
V0ID III 02
Void III - new media artV0ID III 03
Void III - new media art
V0ID III 03

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Photo by Christopher Bauder
Samsung Electronics, the global TV industry leader, is elevating its presence at IFA 2016 with a special exhibition designed by a team of emerging German artists. The installation, entitled The Origin of Quantum Dot, showcases the beauty of Samsung’s SUHD TVs with Quantum dot display, while incorporating video, lighting and musical elements.

The Origin of Quantum Dot is a stained glass-inspired art installation designed by Andreas Nicolas Fischer, Schnellebuntebilder, Christopher M. Bauder and kling klang klong. The artists came together from different creative backgrounds – including sound, media art and sculpture – to build the unique work of art. The piece contains 45 SUHD TVs and 9,000 shards of stained glass.

“We designed The Origin of Quantum Dot exhibition, the largest we’ve ever produced, so that visitors at IFA can directly experience the visual excellence of the premium SUHD TV with Quantum dot display,” said HS Kim, President of the Visual Display Business at Samsung Electronics. “We are proud to have partnered with such talented, local artists to bring this visual concept to life.”

Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Photo by Christopher Bauder
Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Photo by Christopher Bauder
Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Andreas Nicolas Fischer Samsung IFA 2016 Highlight

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

A dialog between an artificial intelligence and a human.

Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Second Nature is a series of video loops which show an alternate reality layered on top of our own. During a return to the Alps in the south of Munich where I grew up, I took walks in the forest, filming them from my own point of view and recording ambient sounds.
The video footage was then analyzed and a virtual camera was calculated which reconstructs my movements. Then, working around the path of the camera in space, the environment was created only to cover the field of vision.
The vegetation is an obviously ficticious one, where tropical leaves populate northern European trees. A fern’s structure was misappropriated and given banana leaves. The plants and soil have a dull metallic finish. The POV perspective and gait recognizable in the camerawork shows the influence of first person shooter games, while its enemies and objectives remain absent or unknown. There is no clear narrative or purpose other than the wish to be transported to this world, creating a false memory of a place that does not exist.

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

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Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

ANF VOID generative art print

Void 1448452241591

ANF VOID generative art print

Void 1448461364556

ANF VOID generative art print

Void 1448469432396

Credits Extension of the Schwarm Code by the multitalented Mr Pazos

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Generative Designs by ANF for SuperRatings / Argonaut Studio
Generative Designs by ANF for SuperRatings / Argonaut Studio
Generative designs commissioned by Argonaut Studio + Associates for SuperRatings
Creative Direction Future Days
Art Direction Andreas Nicolas Fischer
Creative Code Abraham Pazos Solatie

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #01

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #04

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #08

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #14

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #16

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #21

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #23

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #32

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #34

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Single Channel video loop; 00:02:40
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

cnc milled polygon sculpture
45 × 60 × 3 cm; MDF, car paint;

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

cnc milled sculpture
30 × 30 × 3 cm; Multiplex plywood, wood dye; Installation View at Layers at 22,48m2 Paris
cnc milled sculpture
Detail [Photo: Rosario Caltabiano]
cnc milled sculpture
Detail of untreated sculpture

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Software study as preparation for Brute Force Method, which was generating and auto-publishing images to Tumblr.

Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

sound visualization sculpture
Spectral Density Estimation I; 50 × 25 × 12 cm; Cedar wood;

Spectral Density Estimation is a pair of sculptures commissioned by the SECCA and the Winston-Salem Symphony orchestra. Two sound recordings of the first organized tuning were taken at the last 2 orchestra performances of the 2012 / 2013 season. Each recording was analyzed and transformed into a spatial arrangement of the audio frequencies over time. The resulting geometry was then carved into a block of wood from a cedar tree, that had fallen outside the museum.

sound visualization sculpture
Installation View at SECCA; [Photography: Cliff Dossel]
sound visualization sculpture
2 sculptures, 50 × 25 × 12 cm each; Cedar wood; [Photography: Cliff Dossel]
sound visualization sculpture
Detail; [Photography: A N F]

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Self portrait - 3d scan
A UV texture map of a 3d scan as self-portrait

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

There are no efficient algorithms for many computer science problems. The simplest approach is to try all possible (or many) solutions until the desired outcome is reached. This is called Brute Force Method.

Brute force method - data driven art
Brute force method - data driven art

Brute force method - data driven art


Brute force method - data driven art
Brute force method - data driven art

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Brute force approach
Installation view
Still life studies for the BFA series.

Brute force approach - design studio berlin
Studie III
Brute force approach - design studio berlin
Studie IV
Brute force approach - design studio berlin
Studie V

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Consume Consume [Luxury Brand Commercial] – Random Loop; Video projection edited by custom software in realtime

Consume Consume - generative animation
Installation view
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

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Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

 

Skynet is a non linear animation about a global networked consciousness. It plays with the idea how a single entity could the perceive the world – from a satellite to a microscopic view.
Full sensory awareness encompassing the entire world is rolled into one artificial organism communicating with itself in realtime.
The Energy Flow project was curated by FIELD [field.io/project/energy-flow]
Sound and music by David Kamp











Early software sketches

Early software sketches

Early software sketches

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

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Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]

Schwarm lV - data driven art
Installation view at LEAP Berlin
Schwarm lV - data driven art
PU foam, toothpicks, car paint; Dimensions variable
Schwarm lV - data driven art
Detail

Generative Designs for OPPO Reno Mobile Phone

Hypervoid X

Megavoid

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Black Box

Brute Force Approach × Schwarm VII [Software]

Spectral Density Estimation

Self-portrait 2013

Brute Force Method

Brute Force Approach [Studies]


Angelene - 3d music video

Directed by Sander Houtkruijer. 3d elements by A N F.
Cinematography by Lauro Cress
Produced by Daniel Franke
Produced by chopchop.cc
1AD – Imri Kahn
Assistant camera – Carlos Andres Lopez
Grip – Max Preiss
Gaffer – Norwin Hatschbach
Electrician – Christopher Reiners
Set design – Ben Roth, Steffi Bühlmaier
Styling – Laura Renard
Make-up artist – Theo Schnürer
Make-up assistant – Kerrie Ann Murphy
Production Assistant – Claas Ebeling
3D artist – Andreas Nicolas Fischer
Compositing – Burkhard Kalytta
Color Grading – Johannes Hubrich
Featuring: Xenia and Thomas Azier
With: Robin Hunt, Daniel Franke, Kai Kreuzmueller, Kirsten Burger, Martin Deckert, Kiril Bikov
Dancers: Nicola Mascia, Helga Wretman, Shiran Eliaserov, Pauliina Aladin, Asaf Aharonson,