Tag Archives: generative animation

Hyperschwarm is a series of 3 triple channel generative media installations, each consisting of 3 4 minute videos in 4k UHD resolution. Hyperschwarm is an update of the Schwarm series, which uses the same generative system with the difference that the color composition is being generated from within instead of being pre-defined. The colors are re-generated at specific intervals during the execution of the software, shifted in hue over time and faded over the last set that was drawn onto the canvas. The installation is evolving slowly over time, revealing new colors through the particles that flow across the canvas. Each set has 3 different scales at which the points flow across the drawing surface at varying opacities.

Hyperschwarm 1 – Triple Channel Video Installation ( 4:00; 4k per screen)
Hyperschwarm 2 – Triple Channel Video Installation ( 4:00; 4k per screen)
Hyperschwarm 3 – Triple Channel Video Installation ( 4:00; 4k per screen)

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

New York City Based agency Hiker approached A N F with the creation of a parametric logo design for the MOMACS institute at the University of Pittsburgh. All branding / identity work besides the logo was done in-house at Hiker.

Logo Generation Processes – custom software
Momacs Process – Logo Variations

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI


Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art
Drone 3 - Andreas Nicolas Fischer generative video art

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; C-print 160 × 120 cm

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; Detail 01

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; Detail 02

Andreas Nicolas Fischer - KARST II c-print
KARST II 01; Detail 03

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; C-print 160 × 120 cm

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; Detail 01

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; Detail 02

Andreas Nicolas Fischer - KARST II c-print
KARST II 02; Detail 03

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; C-print 160 × 120 cm

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; Detail 01

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; Detail 02

Andreas Nicolas Fischer - KARST II c-print
KARST II 03; Detail 03

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 01; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 01; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 02; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 02; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 03; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VIII 03; C-print; 160cm × 120cm

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 01; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 01; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 02; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 02; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 03; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 03; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 04; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 04; C-print; 160cm × 120cm

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 05; Installation View

Andreas Nicolas Fischer - Void 7 generative art c-print
V0ID VII 05; C-print; 160cm × 120cm

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Single Channel Video; 4k UHD 3840 x 2160; 4:00; 30fps

andreas nicolas fischer void 6 4k UHD Ultra HD  generative video installation

andreas nicolas fischer void 6 4k UHD Ultra HD  generative video installation

andreas nicolas fischer void 6 4k UHD Ultra HD  generative video installation

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI


Schwarm 2k14 I


Schwarm 2k14 II


Schwarm 2k14 III

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Andreas Nicolas Fischer - generative art VOID
V0ID IV 01 Installation View

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 01

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 02 Installation View

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 02

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 03 Installation View

Andreas Nicolas Fischer - generative art VOID 5
V0ID IV 03

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI


V0ID III 01
Void III - new media art
V0ID III 01
Void III - new media artV0ID III 02
Void III - new media art
V0ID III 02
Void III - new media artV0ID III 03
Void III - new media art
V0ID III 03

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Photo by Christopher Bauder
Samsung Electronics, the global TV industry leader, is elevating its presence at IFA 2016 with a special exhibition designed by a team of emerging German artists. The installation, entitled The Origin of Quantum Dot, showcases the beauty of Samsung’s SUHD TVs with Quantum dot display, while incorporating video, lighting and musical elements.

The Origin of Quantum Dot is a stained glass-inspired art installation designed by Andreas Nicolas Fischer, Schnellebuntebilder, Christopher M. Bauder and kling klang klong. The artists came together from different creative backgrounds – including sound, media art and sculpture – to build the unique work of art. The piece contains 45 SUHD TVs and 9,000 shards of stained glass.

“We designed The Origin of Quantum Dot exhibition, the largest we’ve ever produced, so that visitors at IFA can directly experience the visual excellence of the premium SUHD TV with Quantum dot display,” said HS Kim, President of the Visual Display Business at Samsung Electronics. “We are proud to have partnered with such talented, local artists to bring this visual concept to life.”

Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Photo by Christopher Bauder
Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Photo by Christopher Bauder
Andreas Nicolas Fischer Samsung IFA 2016 Highlight
Andreas Nicolas Fischer Samsung IFA 2016 Highlight

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

A dialog between an artificial intelligence and a human.

Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short
Computer Visions - Andreas Nicolas Fischer video art animated short

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Second Nature is a series of video loops which show an alternate reality layered on top of our own. During a return to the Alps in the south of Munich where I grew up, I took walks in the forest, filming them from my own point of view and recording ambient sounds.
The video footage was then analyzed and a virtual camera was calculated which reconstructs my movements. Then, working around the path of the camera in space, the environment was created only to cover the field of vision.
The vegetation is an obviously ficticious one, where tropical leaves populate northern European trees. A fern’s structure was misappropriated and given banana leaves. The plants and soil have a dull metallic finish. The POV perspective and gait recognizable in the camerawork shows the influence of first person shooter games, while its enemies and objectives remain absent or unknown. There is no clear narrative or purpose other than the wish to be transported to this world, creating a false memory of a place that does not exist.

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

ANF VOID generative art print

Void 1448452241591

ANF VOID generative art print

Void 1448461364556

ANF VOID generative art print

Void 1448469432396

Credits Extension of the Schwarm Code by the multitalented Mr Pazos

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Generative Designs by ANF for SuperRatings / Argonaut Studio
Generative Designs by ANF for SuperRatings / Argonaut Studio
Generative designs commissioned by Argonaut Studio + Associates for SuperRatings
Creative Direction Future Days
Art Direction Andreas Nicolas Fischer
Creative Code Abraham Pazos Solatie

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #01

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #04

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #08

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #14

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #16

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #21

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #23

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #32

Generative Designs by ANF for SuperRatings / Argonaut Studio

SUP #34

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Single Channel video loop; 00:02:40
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II
Andreas Nicolas Fischer - Consume Consume II

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

cnc milled polygon sculpture
45 × 60 × 3 cm; MDF, car paint;

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

cnc milled sculpture
30 × 30 × 3 cm; Multiplex plywood, wood dye; Installation View at Layers at 22,48m2 Paris
cnc milled sculpture
Detail [Photo: Rosario Caltabiano]
cnc milled sculpture
Detail of untreated sculpture

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Software study as preparation for Brute Force Method, which was generating and auto-publishing images to Tumblr.

Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation
Brute Force Approach - generative animation

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

sound visualization sculpture
Spectral Density Estimation I; 50 × 25 × 12 cm; Cedar wood;

Spectral Density Estimation is a pair of sculptures commissioned by the SECCA and the Winston-Salem Symphony orchestra. Two sound recordings of the first organized tuning were taken at the last 2 orchestra performances of the 2012 / 2013 season. Each recording was analyzed and transformed into a spatial arrangement of the audio frequencies over time. The resulting geometry was then carved into a block of wood from a cedar tree, that had fallen outside the museum.

sound visualization sculpture
Installation View at SECCA; [Photography: Cliff Dossel]
sound visualization sculpture
2 sculptures, 50 × 25 × 12 cm each; Cedar wood; [Photography: Cliff Dossel]
sound visualization sculpture
Detail; [Photography: A N F]

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Self portrait - 3d scan
A UV texture map of a 3d scan as self-portrait

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

There are no efficient algorithms for many computer science problems. The simplest approach is to try all possible (or many) solutions until the desired outcome is reached. This is called Brute Force Method.

Brute force method - data driven art
Brute force method - data driven art

Brute force method - data driven art


Brute force method - data driven art
Brute force method - data driven art

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Brute force approach
Installation view
Still life studies for the BFA series.

Brute force approach - design studio berlin
Studie III
Brute force approach - design studio berlin
Studie IV
Brute force approach - design studio berlin
Studie V

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Consume Consume [Luxury Brand Commercial] – Random Loop; Video projection edited by custom software in realtime

Consume Consume - generative animation
Installation view
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video
Andreas Nicolas Fischer - Consume Consume video

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

 

Skynet is a non linear animation about a global networked consciousness. It plays with the idea how a single entity could the perceive the world – from a satellite to a microscopic view.
Full sensory awareness encompassing the entire world is rolled into one artificial organism communicating with itself in realtime.
The Energy Flow project was curated by FIELD [field.io/project/energy-flow]
Sound and music by David Kamp











Early software sketches

Early software sketches

Early software sketches

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome

Island Physics

Brute Force Method V

Axis

SuperRatings

Consume Consume II

PL VI

Schwarm lV - data driven art
Installation view at LEAP Berlin
Schwarm lV - data driven art
PU foam, toothpicks, car paint; Dimensions variable
Schwarm lV - data driven art
Detail

Hyperschwarm – Generative Art Installation

Megaschwarm – Video Art Installation

V0ID Vaporwave I

Pitch Festival [Screening]

Banque LCL Paris [Screening]

Momacs – Generative Logo Design

Hypervoid X – Large Scale Generative Art Prints

Megavoid – Generative Software Art Installation

Computer Visions 2

Drone III

KARST II

V0ID VIII

V0ID VII

V0ID VI

Schwarm 2k14

V0ID V

V0ID IV

V0ID III

The Origin of the Quantum Dot

Computer Visions

Second Nature

V0ID I

A Brief History of Generative Art [Text]

Schwarm 2015

Ilaria Nistri X A N F – A/W 15/16

Thoughts of Rome