Tag Archives: generative art
Music Video Axis for Egyptrixx
Toronto’s Egyptrixx (David Psutka) returns to Night Slugs with his immersive second album “A/B til Infinity†Since his 2011 debut LP “Bible Eyesâ€, Psutka has been busy with various studio production projects as well as recording and touring with his side-project Hiawatha. His return as Egyptrixx takes the form of a multi-media collaboration with Berlin-based visual artist A N F – Andreas Nicolas Fischer.
The project consists of the album, the video for Ax//s and an Audio/Visual live set for the Egyptrixx world tour 2014.
Album artwork A/B til infinity
Live A/V Set for the A/B til Infinity World Tour 2013 / 2014
Generative designs commissioned by Argonaut Studio + Associates for SuperRatings
Creative Direction Future Days
Art Direction Andreas Nicolas Fischer
Creative Code Abraham Pazos Solatie
SUP #01
SUP #04
SUP #08
SUP #14
SUP #16
SUP #21
SUP #23
SUP #32
SUP #34
Single Channel video loop; 00:02:40
45 × 60 × 3 cm; MDF, car paint;
30 × 30 × 3 cm; Multiplex plywood, wood dye; Installation View at Layers at 22,48m2 Paris
Detail [Photo: Rosario Caltabiano]
Detail of untreated sculpture
Software study as preparation for Brute Force Method, which was generating and auto-publishing images to Tumblr.
Spectral Density Estimation I; 50 × 25 × 12 cm; Cedar wood;
Spectral Density Estimation is a pair of sculptures commissioned by the SECCA and the Winston-Salem Symphony orchestra. Two sound recordings of the first organized tuning were taken at the last 2 orchestra performances of the 2012 / 2013 season. Each recording was analyzed and transformed into a spatial arrangement of the audio frequencies over time. The resulting geometry was then carved into a block of wood from a cedar tree, that had fallen outside the museum.
Installation View at SECCA; [Photography: Cliff Dossel]
2 sculptures, 50 × 25 × 12 cm each; Cedar wood; [Photography: Cliff Dossel]
Detail; [Photography: A N F]
A UV texture map of a 3d scan as self-portrait
There are no efficient algorithms for many computer science problems. The simplest approach is to try all possible (or many) solutions until the desired outcome is reached. This is called Brute Force Method.
Installation view
Still life studies for the BFA series.
Studie III
Studie IV
Studie V
Schwarm; Installation View at Experimenting with Clouds at Rua Red Dublin
Schwarm III (weiss, rot); 90 × 60 cm; Lambda-print
Schwarm III (blau); 90 × 60 cm; Lambda-print
Schwarm III (violett); 90 × 60 cm; Lambda-print
Schwarm III (schwarz, weiss); 90 × 60 cm; Lambda-print
C-print 80 × 55 cm;
Detail
Engineered Viral Strain I; 75 × 50 cm; Lambda-print
Engineered Viral Strain I; Detail
Engineered Viral Strain II; 75 × 50 cm; Lambda-print
Engineered Viral Strain III; 75 × 50 cm; Lambda-print
Generative Software Process; 2012; Dimensions variable; Excerpt of 1:25
The software uses a swarm of particles to gradually create an abstract composition based on the color and composition of a series of photographs. The drawing agents behave according to a set of rules, but have a degree of autonomy.
When the software is being run it produces an infinite sequence of unique images over time.
Installation View at Rua Red Dublin
Triptych 90 × 120 cm; OSB, car paint
2 panels 90 × 40 cm each; OSB, car paint, deterministic randomness
Noise I; Lightjet photo print on Aluminum Dibond; 150 × 235 cm; Text for the exhibition by Dennis Jelonnek
Noise I; Lightjet photo print on Aluminum Dibond; 150 × 235 cm
Noise II; Lightjet photo print on Aluminum Dibond; 150 × 235 cm
Noise III; Lightjet photo print on Aluminum Dibond; 150 × 235 cm
Noise IV; Lightjet photo print on Aluminum Dibond; 150 × 235 cm
Untitled (G II); Lightjet photo print on Aluminum Dibond; 160 × 280 cm; text about Noise
Untitled (G IV); Lightjet photo print on Aluminum Dibond; 100 × 180 cm
Untitled (G VIII); Lightjet photo print on Aluminum Dibond; 100 × 180 cm
Triple channel video loop I/III; 720p
Triple channel video loop II/III; 720p
Triple channel video loop III/III; 720p
45 × 45 × 8 cm; MDF, car paint, deterministic randomness
A landscape in constant flux. Wind, mountains, mist.
Patterns emerge. Floating, flying. Hissing, rustling, sweeping.
Sound – José G. Soler
2011; digital video, 1080p; 8 minutes 22 seconds;
Installation view at 22.48m2 Paris
Reflection II; Benjamin Maus & Andreas Nicolas Fischer; MDF, car paint, video projector, custom software; the sculpture was commissioned by the 5 Days Off Festival in Amsterdam for the »Frozen« exhibition.
Music video for We Are The World from Los Angeles.
Directed by Robbie Williamson
Shot by Jonathan Narducci
Edited By Nina McNeely
Produced By Kristen Campbell Taylor
Motion design & post production by the Chopchop collective
Installation view 01 / 03, Digital Image, C-print, 45 × 30cm
Installation view 02 / 03, Digital Image, found 3d objects and textures, C-print, 45 × 30cm
Installation view 03 / 03, Digital Image, found 3d objects and textures, C-print, 45 × 30cm
Digital Image, C-print, 45 × 30cm
Exhibition view at GIM Bremen
KM-17656 – Procedural drawing; 75 × 50 cm; C-print on aluminum dibond
KM-10427 – Procedural drawing; 75 × 50 cm; C-print on aluminum dibond
KM-10427 – Procedural drawing; 75 × 50 cm; C-print on aluminum dibond